![]() To help make things easier to reference, I have divided the tech into its specific areas: Physics, Society and Engineering. With all these out of the way, let’s see which specific pieces of Tech will be worth looking out for (or worth skipping). Rarity – Specific pieces of tech are considered ‘rare’ by the game and will automatically have their base weights halved.Matching a scientist with the same field increases the weight of a piece of technology by 25%. Field – Other than divided by areas, each tech will come with a specific field.Reverse Engineering/Anomalies – Some technologies can be found wholesale from battle debris, anomalies, or other in-game events.Prerequisites – Tech you need to have researched before a specific piece of tech can be unlocked.Areas – The specific type of tech you’re researching (Physics, Society or Engineering).Only after you have researched a certain amount of tech on a specific tier (the default is 6) will you unlock tech from the next tier. Tier – The level of the tech, which is divided into five tiers.Cost – The higher the cost of any tech, the longer it will take to research. ![]() Technology that has already appeared before will have its weight halved when they are not selected by the player. The higher the weight, the higher the chance of the tech appearing. ![]()
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