![]() There has always been tire wear in previous games, but tire compounds such as hard, medium and soft will deepen the gameplay and racing strategy. Multiple tire compounds have also been confirmed for Forza Motorsport, a first for the series. As simple as that may be, the curbing is night and day to where it’s been in the past.” They can be approached with confidence, and I think the playtest confirmed this. Our curbs in the past have often been viewed as somewhat coarse or unsettling, and I think that’s been dramatically changed. When Esaki was asked how else the physics will improve the driving experience overall, Esaki said: “Another example of how the physics work that has resulted in subtle but noticeable changes in the road surface are curbs. ![]() Esaki said that this results in the car’s handling better, and you can “feel” the track surface a lot more.īut that’s not all. That’s a 48x fidelity jump for a single tire collision. In Forza Motorsport, there are now eight points of contact with the track surface, and the engine will refresh at 360 cycles per second (360Hz). According to Esaki, the tire collision model from the first game to Forza Motorsport 7 had a single point of contact with the track surface and refreshed at 60 cycles per second (60Hz). The tires in Forza Motorsport, and the way they interact with the road, has been dramatically increased too. It’s basically a huge generational leap coming to the game.” ![]() “To put the physics work into perspective… the changes we made from Forza Motorsport 7 till now, is more than the changes we made from 4 through 7. The new Forza Motorsport was announced during Microsoft’s Xbox Series X event in July 2020 and billed as a “ reimagining of the series” that will take “what has made Forza Motorsport great over the past 15 years and pairing it with new game concepts and new technologies.Esaki also shared details on how Forza Motorsport’s physics have evolved from Forza Motorsport 7, which was released on Xbox One in 2017. We're going to continue to plan this type of testing as we go in the months ahead, and get more and more people from the community in and enjoying this experience." Players interested in becoming part of the Forza Panel can apply here. Esaki also confirmed this in the April 5 Forza Monthly, saying “the only way to get your hands on this part of the new Forza Motorsport title is to be a part of that panel. ![]() Invites are being sent first to members of the Forza Panel, Turn 10’s official feedback program. “Our new approach to development is really allowing us to get some of our details right”, Esaki said, “just to ensure that you, your friends, and the communities you are building and are a part of will really enjoy and thrive in this world of Forza Motorsport.” Playtesting for the new Forza was mentioned during the most recent Forza Monthly video, where Turn 10 creative director Chris Esaki confirmed not only public testing, but an entirely new approach to game development. ![]() fXYwnyuXXo - Forza Motorsport April 21, 2021 The first round of invites for the Forza Motorsport playtest have gone out to a small group of participants! We'll be expanding that number as development progresses, so stay tuned for your chance to join. ![]()
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